And you can be sure that the computer will never offer their world map at a halfway decent price unless you've already explored everything they have. If you have no access to horses and thus decided not to research Horseback Riding for awhile, the computer will do everything in their power to push the technology down your throat while making off with as much of your gold and technology as they can. Computers in Civilization IV will always know what you have access to, what you have explored, etc, and use this to become massive cheapskates in trade.However, in the interest of fairness, the player can cheat mechanically too - one of the ways lower difficulty levels are made easier is by giving the player free Happiness and Health.If you cheat so that you can control the enemy's cities, you will see that despite having far inferior cities, they have huge commerce and production bonuses, making them far better than yours.Sometimes, while you're fighting an AI civ, one of the cities you took will revolt back to them during your production phase, which spawns a defensive unit in that city- and they'll draft two more defensive units and rush a fourth that still completes before your turn. You can tell when they did this because they haven't had the chance to fortify the unit yet. Also in Civilization III, the AI have their production phase after their turn instead of at the start of the next turn or more precisely, you always have the first turn, which means the turn order goes You -> AIs -> Your Production Phase -> AIs' Production Phases -> You Again, which means that they can hurry units and have them produced before your next move, while you can't, as the production phase for the units you hurried won't occur until after the AI takes their turn.On rare occasions it will suggest empty fields, just to find iron, coal, uranium and oil once you have the appropriate techs. In Civilization IV this also works for you, the blue rings for city suggestions on your settler often uses the resources around to make it a good choice.Often, the AI will have building towns in the middle of the desert for oil as a very important priority during the expansion phase.The AI can see them all right from the start of the game though, and will make an effort to build cities next to them to give itself an advantage later on. You can't see strategic resources on the map in Civilization 3 until you have the skills to use them.By moving units just outside of a city faraway, you can trick the AI into marching back and forth without attacking any cities. In Civilization 3, the computer can see through the fog of war and always attacks the city with the least defense. There's also an example of Hoist by His Own Petard.Here is a video that explains the AI cheating of Civilization III and IV in more depth (25 minutes in), as well as the reasons they were designed that way.In the sequels, the game manual actually details exactly how much the computer cheats and in what areas at various difficulty levels.It spawns them in map areas you can't see next to your cities. The computer doesn't build nukes in its cities.The computer can build spaceships without the required technology.Computer controlled ones can sail across the Atlantic with no problem. Your Triremes sink if they end their turn too far from shore.The computer never has production penalties despite city-wide riots.The computer's caravans are transported instantaneously.Wonders aren't built, the AI randomly gets one gifted to it every so often.
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